Item Proto

The Item Proto is a crypted file that contains all informations about the items included in the game. This file is both present in the client and the server.

In the server, this file is used to process all the item (such as when you equip an item, if you can actually equip it).

In the client, this file is used to perform several client-side checks (in order to reduce the amount of data sent to the server) and what actually is displayed in the item information.

The Item proto must be in one of this two formats, MIPX format or MIPT format.

Deployment

Although the client is able to load a MIPT Item Proto (as references exists in the binary), no MIPT proto has ever been found.

Composition

MIPX format

Header (16 bytes)

MIPT Item Proto

Color

Bytes

Description

Red

4

FourCC (MIPT)

Blue

4

Version

Green

4

Item table size

Orange

4

Amount of elements

Black

4

Size of Crypted Object

Gray

4

Offset of Crypted Object

MIPT format

While references of this file format still exists in the executable, no public client that ships a MIPT proto has ever surfaced.

It might have been used during development of Metin2 or in very old clients (like 2004 or 2003).

The CryptedObject format is the same as a MIPX proto.

Header (16 bytes)

MIPT Item Proto

Color

Bytes

Description

Red

4

FourCC (MIPT)

Blue

4

Amount of records

Gray

4

Size of Crypted Object

Orange

4

Crypted Object offset

Item table (163 bytes)

Name

Type

Size (in bytes)

Description

id

uint32

4

Number of the item (ie. Sword+0 = 10)

range

uint32

4

The range is used to associate a certain item id range to one item in the item proto table.

index_name

char[25]

25

Internally used in the game (such as in parsing server side tables)

locale_name

char[25]

25

Actual name displayed in the client or in quests

type

uint8

1

Type of the item, see List of known Item types

subtype

uint8

1

Extra information which tells the item what it is based from the item type, see List of known Item types

weight

uint8

1

Unused

size

uint8

1

How many cells does the item take

anti_flags

uint32

4

Bitflag that defines what you can’t do without the item, see List of known Item flags

flags

uint32

4

Bitflag that defines extra informations in what the item can be used for, see List of known Item flags

wear_flags

uint32

4

Bitflag that defines where you can equip the item, see List of known Item flags

immune_flags

uint32

4

Unused

buy_price

uint32

4

Price that you can buy the item

sell_price

uint32

4

Price that you can sell the item

limits

Limit[2]

?

Limits certain usage of the item (Time expire for example)

applies

Apply[2]

?

Standard bonuses that the item have

values

int32[6]

?

The usage of values vary from the type of item

sockets

int32[3]

?

The usage of sockets vary from the type of item

refine_item_id

uint32

4

ID of the item that will evolve once it’s refined (example: from Sword+0 to Sword+1, refineditemid will be 11)

refine_set

uint16

2

Unused

alter_magic_value

uint8

1

Unused

specular

uint8

1

Sets the intensity of how the item will shine (The effect that +9 weapons have)

alter_socket_percentage

uint8

1

Unused

Limit / Applies

Name

Type

Size (in bytes)

Description

type

uint8

1

Attribute number

value

uint32

4

Attribute value